Commander in Chief, aka C.I.C., is an economic and geopolitical simulator game for PC. Players become the head of State or government (President, Monarch, Prime Minister …) of a country they select, and may control all the following activities: the economy, social issues, the military, government agencies, interior policy, foreign diplomacy, ecology, culture, etc.
Every country in the world is featured along with its unique features and data, with more than 400 actual data and figures per country updated as of January 2009. Players have more than 1,000 different actions to perform. For example: legislation, taxes, economic contracts, meetings, military operations, the CIA, appointing government positions…

C.I.C. is a software package created by the French company Eversim, specializing in the development of online simulation games in a persistent setting. The company was founded in February 2004 by the former heads of Silmarils, a video game publisher which released over thirty products between 1987 and 2003.



FEATURES:



IN BRIEF:

In C.I.C., the player plays the role of the head of State or government (President, Monarch, Prime Minister …) of a country he has selected at the beginning of the game, and may intervene in all the following fields: the economy, social issues, the military, the Home Office and the Foreign Office, ecology, culture, etc.
Every country in the world is featured along with its characteristics and own specificities.

“Open" mode: The players’ objectives are to remain in power as long as possible and to further their influence throughout the world.

“Missions” modes: These offer different backgrounds featuring various issues: economic crisis, new elections, environmental issues, army invasions, terrorism…

“Multiplayer war game” mode: Play alone or with up to 16 friends online and confront one another in the course of military campaigns taking place in real time.

INTERFACE :

The game was inspired by information TV programs with multiple windows, scrolling ticker tapes, ID cards for countries and personalities, etc.
All items are in 3D, notably the world map with topography, cities, regions, borders, territorial waters, etc. The world map can be displayed as flat or in globe form, full-screen or zoomed to a high level of detail. There are many display modes, based on theme or strategic and economic alliances. Finally, the game features a printed weekly published every Monday, enabling the player to be informed of the major events occurring all over the planet.

ACTIONS CARRIED OUT BY PLAYER:

The first task of the head of State is to form his or her government and choose his or her Cabinet selected among the country’s top personalities.
Over a thousand variables are available in the game’s different government departments, and operate according to the running of each individual country. A distinction is made between measures directly carried out by the player (ie: dismissing a government official, visiting a hospital, appearing on television, ordering an inquiry to be carried out by the CIA, setting his or her election platform), and the bills he or she may introduce but which must be passed by Congress (i.e: modifying existing laws, extending retirement age, creating a new tax or social program, changing term limits...). The player may also, through his or her organizer, arrange meetings with the country’s influential personalities (trade unions, associations, religious icons, the country’s top stars...), his or her relatives (mother, wife/husband...), foreign heads of state, internationally celebrated personalities (the Pope, the UN Secretary General, a Formula 1 racing world champion...). These meetings enable him or her to negotiate social agreements, enter into military alliances or clinch important economic contracts, uncover corrupt decision-makers, appeal to media darlings, etc.
In the end, according to his or her choices and political ability, the player may end up being a humanist president or a ruthless dictator. In all events, he or she must face a certain number of problems which may act as a threat to his or her powers: considerable budget deficit, outbursts of popular dissent, terrorist groups, international conflicts, economic warfare... and, he or she must always strive for re-election and a new term of office!

WARGAMES:

Military operations are performed directly on the map. The strategies of the countries run by the computer are also influenced by the personality of their leader. The Secret Service are indispensable for learning about enemy forces and for leading special operations (overturning a regime, assassinations, sabotage, etc). A network game mode allows to play a "blitz" wargame in multiplayer mode.


GAME ENGINE :

In order to calculate the evolution of all of the planet’s values, the engine relies on a substantial sums of data, or on equations of an economic nature and statistics diagrams indicating its development. Details of all data taken into consideration appear when clicking the Simulation tab.


SIMULATION

The game includes a substantial number of data and various items of information, drawn from the main world data banks, in order to assess the new situation of the planet at all times. Indicated below are the details of the parameters taken into consideration.


3D WORLD MAP

It is used to make an inventory of a great number of points :
. mountainous landscapes
. all state frontiers and territorial waters
. division of countries into over 1,200 regions
. over 1,500 towns
. over 1,000 army bases (land forces, air force, navy, satellite launch sites, communications centers)
. over 300 nuclear power plants, oil wells, and gas fields
. over 130 mountain peaks and volcanoes
. over 100 historical and cultural locations


WEATHER ENGINE

This engine uses the planet’s season charts and climate estimates for the 21st century in order to simulate the weather map.


ENVIRONMENTAL AND HEALTH ENGINE

Coupled with the weather engine, it is able to simulate a great number of natural disasters, more specifically:
. global warming
. droughts and heatwaves
. floods
. cold spells
. volcanic eruptions (locating of and risks assessment of major volcanoes)
. earthquakes and Tsunamis (locating of and risks assessment of major fault lines)
. hurricanes and cyclones (locating of the paths and risks assessment of major hurricanes)
. epidemics (assessment of the factors causing and aggravating cholera, the plague and the Ebola virus)
. nuclear accidents (locating of and decrepitude check of nuclear power plants around the world)
. forest fires (locating of risk areas)
. oil slicks (locating of risk areas)


COUNTRIES AND THEIR VARIABLE CHARACTERISTICS

230 countries or territories acknowledged by UNO are featured in the game, with approximately 192 playable nations. Each country features over 400 specific characteristics on different issues, notably :
. Geographic and climatic data: surface area, type of climate, rainfall, main geographical risks, forested area...
. Demographic data: age pyramid, contraception, life expectancy, migratory movements...
. Economic data: GDP, per capita income, unemployment, growth, inflation, HDI...
. Economic activity: production and consumption of over 100 sectors in the field of agriculture (stock breeding details, the fruit and vegetable trade, the drinks trade, the grain trade), in the field of industry (different ores, processing industries, the chemical industry, car manufacturing...) and services (telecommunications, transport, advertising, the record industry...).
. Energy data: distribution and reserves for different sources, oil, gas, nuclear, hydro-electricity, alternative energies...
. Trade data: main partners, balance of payments, tourism...
. Budget: Numbers and expenditure of the different State budget departments
. The tax system: list of numerous taxes (VAT, income tax, wealth tax, petroleum industry tax, alcoholic beverages tax...)
. Monetary data: interest rates, stock markets, currency...
. Social Issues / Employment / Health: minimum wages, child benefits, medical care reimbursement, minimum income for the elderly, unemployment benefits, working hours, housing benefits...
. Education: illiteracy, staff and salaries, duration of school holidays, level of research...
. Politics: party in power, complete list of all political parties with their inclination, formation of Congress, positioning on major international issues, membership of major international organizations...
. Police / Justice: crime rate, police force, prisons, death penalty, road safety measures...
. Terrorism: list of terrorist groups with evaluation of their impact
. Military data: numbers, detailed information on weaponry, including nuclear, arms production, military service, location and potential of each base...
. Religious data: distribution and role of the different religions
. Environmental data: Co2 emissions, Kyoto protocol, different means of transport...
. Culture : national holiday, major cultural festivals, international museums, film production, Internet implementation...
. Sports: results and rankings in all major competitions, level assessment of each sport


THE PERSONALITY BASE

With nearly 300 personalities for each country (50,000 for the world) and about twenty personal variables for each personality (age, political leaning, religion, popularity, charisma, etc.). This base is associated with a kit for creating photos adapted to the different races and a kit for creating names in thirty different languages.
This base includes: head of state's close friends and family, ministers, politicians from all camps, military leaders, labor and religious representatives, representatives from foreign communities, leaders of associations and humanitarian organizations, gurus of influential sects, leaders of terrorist movements, scientists, researchers, literary personalities, artists (singers, actors, models, journalists, etc.), sporting personalities...


THE INTERNATIONAL ORGANIZATIONS

More than 50 international organizations that play a role throughout the game, including: the UN organizations (UNO, IMF, World Bank), major organisations (NATO, G7, OPEC, etc.), economic organizations (EU, CIS, MERCOSUR, NAFTA, Arab League, etc.), major NGOs (international aid, human rights, environment, etc)


FOUNDATIONS FOR ECONOMIC AND SCIENTIFIC DISCOVERIES

Over 150 economic sectors are featured along with their production and consumption rules (costs, raw materials, transport costs, workforce qualification, productivity...). Also included are over 100 scientific discoveries and technological advances imagined for the next 50 years to come (AIDS vaccine, anti-sleep molecule digital paper, optical textiles, nanorobots, holographic TV...).


FOUNDATIONS FOR SCENARIOS

Over 12.000 messages , as well as articles and reactions brought on by top personalities and organizations at play are available.


THE HISTORICAL BASE

With the main upcoming events: meetings of major organizations, scheduled elections for each country, etc.